Even if your feign doesn't resist, you may still find yourself catching back up to the tank before your 2nd feign death, so keep a close eye on threat. Do note that this is not precise, at all. Some of these have become excellent hunter weapons. Hopefully, this will make it to live realms when the new patch comes out. Just save up the badges and get that. And if I'm not mistaken, if arp scales exponentially, that means a small difference in armor at these amounts hundreds means a huge difference in damage.
You should NOT be using Boss Armor
Crafted recipes have also been updated. Stat wise, you could honestly go either way with this. Wrathful Gladiator's Pendant of Sundering Shoulders: The key stats every survival hunter wants are agility, crit and enough hit to reach the hit cap but other stats are of value as well, the key is to make efficient use of the itemization available. You don't want to sacrifice large amounts of attack power for small amounts of agility though. I have PvPed maybe a half-dozen times on this toon in S10, none during S
Armor Penetration | Runeforge Gossip
The battlemasters accuracy can be very helpful reaching the hit cap allowing you to free up 3 talent points. You basically confirmed that by suggesting using other tools than the Spreadsheet. Towards TBC when gear starts branching off between healing spirit and haste and damage intellect and hit you'll want to go for damage. Fill in your details below or click an icon to log in: Another way of understanding that is we multiply the percentage in the tooltip times the minimum of the two values: Originally Posted by Saliz. Haste is pretty useless when you're moving but great when you want to unload which is why it's good to use Speed Potions on burn moments , so it's not good to waste stats.
Hunter itemization is paramount. We know Enhancement Shamans have been raising this issue for a while. The only gems that matter. One expertise rating may be worth 0 EP because it is not enough to give you an extra skill point -- e. Doesnt armor scale weirldy, where for players the biggest reduction per point is in the lowest numbers?